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Monday, 15 November 2010

Khainites



The advantage of actually sitting down and getting some painting done (spear block mostly finished now) is that I can put some thought to what's actually in my army, and what else I might need.

When I'd just started the army I was leaning towards a corsair/raiding-party idea with few if any Khainite units. The idea being that this army was concerned more with getting out there and getting rich instead of acting on behalf of anyone else. But this gives a pretty one-dimensional type of Dark Elf force, missing out a huge part of Druchii society.

Executioners

Of all the Khainite units, in fact of most of the Dark Elf range, the Executioners are the nicest models. They look utterly deadly. Although I could probably have made better use of some Black Guard the models just don't do it for me.

So I've now got 10 Executioners waiting to go into my 1500pt force. Against Shrooms' Goblins I'm not expecting huge results here; I'm not bringing many attacks, and striking last. However against tougher foes, particularly those in good armour, this unit will be a great little tin-opener. Tie up a tough unit with a mass of spears, then hit them in the flank or rear with Executioners and they should start to crumble before too long.

Cauldron of Blood

Reading up on tactics at Druchii.net puts the Cauldron of Blood pretty far up the list of awesome units. For a bit over 200 points you're getting a battle standard with multiple wounds, ward save, gives nearby units stubborness and one unit gets a nice buff. Now that I've got other Khainite units in my army (See the Executioners above) I wouldn't feel so bad taking a Cauldron. In fact, I expect the Executioners would be the ones most likely to get the buff from it, particularly the armour boost as striking last with two-handed weapons leaves them a bit vulnerable.

Witch Elves

Longer term I'm giving some thought to a decent sized block of Witch Elves to deal with large units of cheap troops. Frenzy, multiple weapons and poison attacks should carve through anything lightly armoured without too much trouble. And against something like a huge block of Goblins an attack boost from Cauldron of Blood will clear through them in no time.

Synergy

Most of what I'm thinking about here involves pretty heavy synergy between whichever units, the Cauldron, Sorceresses, etc. It's got me thinking that these types of combos may be worth a seperate blog post, so I won't go into them too much here and now. But what I will say here is that's a big thing that's changed moving from 40k to Fantasy, I'm thinking a lot more about how my units will cooperate.

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